GAME DESIGN
Lemons Must Die is a 3rd person action shooter developed in Unreal Engine 4 by Hiram Boujaoude and Mike Purvis for Steam release. Click here to visit the game page.
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GAMEPLAY (LEMONS MUST DIE)
REAL-TIME TRAILERS
everything
- camera animation
- compositing /editing
- audio
ARCH VIZ

role
BRANDING
Branding package included:
- logo
- websites
- wearable merchandise
- printing standards package
- stationary
INTERIOR DESIGN
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RESUME
- 2011 // California College of the Arts, San Francisco // B. Architecture
- 2007 // IKNS High, Bahrain // International Baccalaureate (IB)
- 2007 // Cité Internationale Universitaire De Paris // Pre-College Summer Program (Francophone)
- Languages: Fluent in English and French.
- Design skills: Concept sketch and painting (Photoshop/Painter/Illustrator), character and world building (Photoshop/Painter/Zbrush/Maya/3ds Max), storyboarding, 3D animation and modeling (Maya/3ds Max/Zbrush/Vue Infinite), material selection and studies, building planning and design (AutoCAD/Revit), video editing and compositing (After Effects/NUKE).
- Project Management: Develop and maintain project timeline (Microsoft Project/Primavera), follow/participate/maintain team project using Agile development (including Scrum).
- Development: Unreal Engine 4 (Blueprints and working proficiency of C++).
- Other media: Clay and wood sculpting, model making, 3D printing, painting, and music recording (mainly guitar and drum).
2017 – present // HARIRI PONTARINI ARCHITECTS // Interior Designer – Unreal Engine Specialist
- Designer specializing in hospitality, residential, and institutional projects.
- Developed custom furniture designs, which are carried through to fabrication and delivery.
- Developing and implementing the new viz pipeline for the firm, to include cross-platform functionality from Datasmith/V-Ray/3ds-max/Maya/CityEngine to Unreal Engine.
- Created a series of workshops to train team on new Unreal Engine pipeline integration.
- Designed new tools for quick project building in Unreal Engine.
2013 – present // SUPERBYTE GAMES // Co-Founder and Game Designer
- Developed the game Lemons Must Die in Unreal Engine 4, producing everything from concept, to final design, including: geometry and texturing, world and tools building, character design and animations, special fx, cinematics, UI, HUD, branding and marketing.
- Established the company’s business plan, branding, promotion and public relations.
2012 – 2016 // CHD DESIGN // Senior Architect
- Led design on hospitality, single and multi-family housing, and large commercial projects.
- Established a new project cost estimation and risk assessment system, while improving the design pipeline from static tools to real-time tools using Unreal Engine 4.
- Introducing new company initiatives for project development such as LEAN design (for Construction), and Agile development (for Software development).
2011 – 2012 // NBBJ // Architectural Designer
- Designer focusing on large interior spaces, as well as urban planning projects; on healthcare and commercial office space projects for the US and China markets.
- Programmed custom cross-platform tools (Building Information Modeling) to improve Concept to Delivery workflow for Architects and Interior Designers, then conducted a series of in-house workshops to establish the new standard in simulating designs.
2010 – 2011 // AVILA DESIGN // Junior Architectural Designer
- Mainly involved in small commercial and single family residential projects.
- Specialized in construction drawings and introducing new tech-based fabrication techniques.
- Completely re-branded the company’s identity, and developed their new promotional set.
2010 // OTA+ // Fabrication Designer
- As part of a team of fabrication designers, the project with OTA+ in collaboration with California College of the Arts was led to envision and develop the (OP)Space project; a transformable fabricated installation to be included in the ZERO1 Biennial in San Jose in 2010. The installation is still on tour in galleries in the SF Bay Area.
